Game Design

Sub Category

Admin VLIMMA.com
5 Views · 1 year ago

In Game Art & 3D Animation wird neues digitales Leben erschaffen. Es werden Welten kreiert, Grenzen gesprengt und Limits überschritten. Der Kreativität wird Freiheit gegeben und mit dem technischen Handwerk immer der nächste Schritt Richtung Zukunft gegangen. In diesem Studiengang wird Kunst nicht nur gemacht, sie wird durchdacht und zu dreidimensionalem Leben erweckt.

00:00 Studium & Inhalte
00:41 SAE-Diploma
01:45 Das Besondere am Studium
02:11 Jobchancen nach dem Studium
03:10 Leben als SAE-Studentin
03:44 Warum SAE?

Raphael Hamacher ist Bachelor-Absolvent der SAE-Wien im Bereich Game Art und 3D-Animation. Als Freelance Artist hat er sich auf Digital Sculpting und Concept Art spezialisiert und arbeitet seit 2019 als Dozent für Creature Design und Digital Sculpting.

👉 Jetzt kostenloses Info-Paket holen.
https://www.sae.edu/aut/infomaterial/
👉 Gleich unverbindlich beraten lassen.
https://www.sae.edu/aut/termin-vereinbaren/


💪 UNSERE FACHBEREICHE:
↪︎ Audio Engineering ► https://www.sae.edu/aut/audio-....engineering-ausbildu
↪︎ Content Creation & Online-Marketing ► https://www.sae.edu/aut/conten....t-creation-online-ma
↪︎ Film Production ► https://www.sae.edu/aut/film-p....roduction-ausbildung
↪︎ Game Art & 3D Animation ► https://www.sae.edu/aut/game-a....rt-3d-animation-ausb
↪︎ Games Programming ► https://www.sae.edu/aut/games-....programming-ausbildu
↪︎ Music Business ► https://www.sae.edu/aut/music-....business-ausbildung-
↪︎ Software Engineering ► https://www.sae.edu/aut/softwa....re-engineering-ausbi
↪︎ Visual FX & 3D Animation ► https://www.sae.edu/aut/visual....-effects-vfx-3d-anim
↪︎ Webdesign & Development ► https://www.sae.edu/aut/webdes....ign-development-ausb

💪 UNSERE ZERTIFIKATSKURSE:
↪︎ Music Producer ► https://www.sae.edu/aut/music-producer/
↪︎ Video Producer ► https://www.sae.edu/aut/video-producer/
↪︎ Content Creator ► https://www.sae.edu/aut/content-creator/

🌐 WEITERE INFORMATIONEN:

👍 Werde Fan auf Facebook
↪︎ https://www.facebook.com/SAEwien

📸 Folge uns auf Instagram für mehr Infos zu deinem Traumstudium
↪︎ https://www.instagram.com/sae.institute.wien/

♪ Schau auf unserem TikTok Channel vorbei
↪︎ https://www.tiktok.com/@sae.institute.wien

#games #gameart #studium

Admin VLIMMA.com
6 Views · 1 year ago

➤ Join the Discord - https://discord.gg/ya9QaRJ
➤ Come hang out on Twitch - https://www.twitch.tv/vimlark
➤ Games I've made - https://vimlark.itch.io/
➤ Follow me on Twitter - https://twitter.com/vimlark
➤ Support what I do on Patreon - https://www.patreon.com/vimlark

Get the Character - https://vimlark.itch.io/cute-animated-alien

Color Palette - https://lospec.com/palette-list
Palette used - https://lospec.com/palette-list/nymph-gb

Thank you for watching! This is a bit of a different video that's just focused on the art. I'd love to hear if this is something you find interesting.

Admin VLIMMA.com
5 Views · 1 year ago

In this video I share with you how to animate pixel art characters and take you step by step on my pixel art animation process in Aseprite. Hopefully this pixel art animation tutorial will help you bring your own ideas to life! :o)
#pixelart #animation #pixelartanimation #tutorial #aseprite

SOCIAL LINKS --------
Support Me On Patreon - https://www.patreon.com/saultoons
Subscribe - http://bit.ly/1UcUSkL
Instagram - https://bit.ly/2UIwRxX
Twitter - https://bit.ly/2IgrCyL
Twitch channel - https://bit.ly/2FNS8MQ
Discord - https://discord.gg/haNyETs
Facebook - https://bit.ly/2UqWcgw
MERCH - https://teespring.com/stores/saultoons

What is this?
Pixel art is super cool, quick, and easily accessible! If you're new to art or looking for new ways to create art in game development, definitely try making your own Pixel Art!

TIMESTAMPS:
00:00 Introduction
00:22 Step 1: Reference
00:49 Step 2: Break It Down
01:06 Step 3: Key Poses
01:24 Smear Frames
01:45 Step 4: Timing
02:54 Step 5: Secondary Animation
03:14 Final Animation
03:18 RECAP!
04:10 Bonus - Full Process!
14:01 Conclusion

12 Principles of Animation Graphic by Lachina Creative - https://www.pinterest.co.uk/pi....n/434175220326164925

Admin VLIMMA.com
12 Views · 1 year ago

Use code EXTRACREDITS to get 50% off a full year subscription at OneDayU. Visit http://www.onedayu.com/extra-credits & use code: extracredits

Thanks to Max Pears for guest writing this episode!

When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade!

*Thanks for participating in this week's discussion!*
Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/....extra-credits-commun

*Want to support the people who make this show?*
Become a Patreon Member & Vote on future Extra History episodes! http://bit.ly/EHPatreon
Or show off your fandom with our merch! http://extracredits.store/

*Want more Extra Credits? Subscribe and follow us on social media!*
Twitter: http://bit.ly/ECTweet
Facebook: http://bit.ly/ECFBPage
Instagram: http://bit.ly/ECisonInstagram
Twitch: http://bit.ly/ECtwitch
Tiktok: https://www.tiktok.com/@extracreditz
Website: http://extracredits.site/

*Interested in sponsoring an episode? Email us: [email protected]*
♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS
♪ Outro Music: "No Place Like Home" by: Argle - https://ocremix.org/remix/OCR03618

#ExtraCredits #GameDesign #IndieGames

Admin VLIMMA.com
2 Views · 1 year ago

Poured my heart and soul into this one, lads. Every scene drawn by hand. Hope you enjoy :)

I stand on the shoulders of giants. Here are some incredible videos that this video learns from:
AdamCYounis' Sub-pixel animation: https://www.youtube.com/watch?v=cs1Gp61yafQ
MortMort's Animation planning: https://www.youtube.com/watch?v=MmNLPtIsMxI
​Saultoons' Axe animation: https://www.youtube.com/watch?v=iWvfaiiVuDI

~Chapters~
(0:00) Intro
(0:50) Timing
(1:43) Planning
(3:30) Movement

Admin VLIMMA.com
10 Views · 1 year ago

Study game development on campus or remotely from where you live! www.ada.ac.za

Foreign students from outside South Africa are welcome, too, of course!

Only 3 months into their studies our game design and technology students have started working on their first simple games. They only had a week to create a game based on an idea outline. Working like a small development team with different tasks they applied the knowledge and skills they had learned so far.

Music by www.bensound.com

Admin VLIMMA.com
15 Views · 1 year ago

Anyone can make gorgeous 2D game art! It just takes practice and patience!
► Get 40% off Full Time Game Dev for a limited time with code 40PERCENTOFF: http://fulltimegamedev.com/
► Enroll in my FREE 3D course! https://www.fulltimegamedev.com/sign-up-easy3d
► Get my 2D Game Kit free: https://www.fulltimegamedev.com/free-game-kit
► Learn my secrets to $100,000 as a game dev: https://www.fulltimegamedev.co....m/join-webinar-live-
► Learn Game Dev (Get 25% off with code LETSGO): https://sso.teachable.com/secu....re/674050/checkout/4
► Learn 2D Art (Get 25% off with code LETSGO): https://full-time-game-dev.tea....chable.com/p/2d-art-
Buy Neversong: https://store.steampowered.com..../app/733210/Once_Upo
Play Pinstripe: https://bit.ly/2JPEDN2
Check out my games: http://atmosgames.com/
Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe

Admin VLIMMA.com
8 Views · 1 year ago

In this indie game devlog™, we're taking a look at a simple feature that allows us to easily change the appearance of our characters - without the need to recreate every animation.

=== Wishlist Astortion on Steam ===
https://store.steampowered.com..../app/1993980/Astorti

=== Support the channel ===
Patreon:
https://www.patreon.com/aarthificial
YouTube Memberships:
https://www.youtube.com/aarthificial/join

=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, Audition, Photoshop
Davinci Resolve

=== Music from Epidemic Sound ===
https://www.epidemicsound.com/referral/tw8mch/
Trevor Kowalski - The Garden's Light:
https://youtu.be/ytzPTkBx9gk
Trevor Kowalski - Late Nights in Harmony:
https://youtu.be/QvR_3fDJNF8

Admin VLIMMA.com
13 Views · 1 year ago

In this video, we talk to game artists about the purpose art serves in games, as well as some of the foundational tools they use to achieve a desired experience: shape, color, and detail. These tools are leveraged across the full art pipeline, and this video provides a brief overview before we dive into each of the art sub-disciplines later in the series.

Visit our website for additional resources: https://www.riotgames.com/en/a....rtedu/intro-to-game-

Admin VLIMMA.com
4 Views · 1 year ago

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.

More info at https://goo.gl/9tuoTi
Teaser Music By: EuphoriaAudio "An Epic"

Admin VLIMMA.com
5 Views · 1 year ago

In this 2014 GDC session, Epic Games' Jay Hosfelt discusses tools and techniques for creating quick "gray box" animation assets for the designers that allow for quick iteration cycles, and allow animators to participate in the early prototyping process of game development.

Register for GDC: http://ubm.io/2gk5KTU

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Admin VLIMMA.com
1 Views · 1 year ago

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit

One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system.

=== Sources and Resources ===

Making a powerful punch sound from scratch | Marshall McGee
https://www.youtube.com/watch?v=vGM7dFFfmJ4

Action Game Analysis Playlist | Turbo Button
https://www.youtube.com/watch?v=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG

7 combat systems that every game designer should study | Gamasutra
https://www.gamasutra.com/view..../news/261698/7_comba

=== Chapters ===

00:00 - Intro
01:17 - Attacking Fast and Slow
04:35 - Attack Range
05:30 - Tactical Options
06:16 - Complex Inputs
07:34 - Block and Dodge
08:20 - Parry / Counter
10:07 - Stun Locking
11:22 - Enemy Design
12:53 - Encouraging the Full Move Set
13:53 - Making an Impact
15:55 - Conclusion
17:04 - Patreon Credits

=== Games Shown ===

Devil May Cry 4 (Capcom, 2008)
Golden Axe (Sega AM1, 1989)
Double Dragon (Technōs Japan, 1987)
Bayonetta 2 (PlatinumGames, 2014)
God of War (Santa Monica Studio, 2018)
For Honor (Ubisoft Montreal 2017)
Furi (The Game Bakers, 2016)
Dark Souls (From Software, 2011)
Devil May Cry 3: Dante's Awakening (Capcom, 2005)
Metal Gear Rising (PlatinumGames, 2013)
Nier: Automata (Platinum Games, 2017)
Horizon Zero Dawn (Guerrilla Games, 2017)
Dark Souls III (From Software, 2016)
Yakuza 5 (Sega, 2012)
The Surge (Deck13 Interactive, 2017)
Yakuza 0 (Sega, 2017)
Monster Hunter: World (Capcom, 2018)
Castlevania: Lords of Shadow (Mercury Steam, 2010)
Transformers: Devastation (Platinum Games, 2015)
Bloodborne (From Software, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Bayonetta (PlatinumGames, 2009)
Ryse: Son of Rome (Crytek, 2013)
Darksiders (Vigil Games, 2010)
Yakuza 6: The Song of Life (Sega, 2016)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Super Smash Bros. for Wii U (Sora, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Tekken 7 (Bandai Namco, 2017)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Assassin's Creed II (Ubisoft Montreal, 2009)
Metroid: Samus Returns (MercurySteam and Nintendo, 2017)
Nioh (Team Ninja, 2017)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Shank (Klei Entertainment, 2010)
The King of Fighters XIV (SNK, 2016)
Punch-Out!! (Next Level Games, 2009)
Lords of the Fallen (Deck13 Interactive and CI Games, 2014)
Resident Evil 6 (Capcom, 2012)
God of War III (Santa Monica Studio, 2010)
God Hand (Clover Studio, 2006)

=== Credits ===

Music used in this episode:

Sayonara (Blue Wednesday)
We’ll Figure it Out Together (Lee Rosevere)
Waiting For the Moment That Never Comes (Lee Rosevere)
Southside (Lee Rosevere)
Sayonara (Blue Wednesday)
k. Part 2 - 01 untitled 1 (animeistrash)

Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BEd/

Admin VLIMMA.com
2 Views · 1 year ago

It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.

Codeer's video on procedural animation: https://www.youtube.com/watch?v=e6Gjhr1IP6w
Twitter thread about rope animation: https://twitter.com/t3ssel8r/s....tatus/14700399815029
Semi-implicit Newton's Method: https://en.wikipedia.org/wiki/....Semi-implicit_Euler_
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_integration
Pole-Zero Matching: https://en.wikipedia.org/wiki/....Matched_Z-transform_

Math animations made using the community-maintained version of manim: https://www.manim.community/

Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion

Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights

#SoME2

Admin VLIMMA.com
4 Views · 1 year ago

A LOT of good game animation happened last year.

Support New Frame Plus on Patreon!
http://www.patreon.com/newframeplus

Check out Richard Lico's Quill animation demonstration! ► https://www.youtube.com/watch?v=F-74wntCctw

Check out Masahiro Sakurai's channel here! ► https://www.youtube.com/@sora_sakurai_en



------- ▼PLAYLIST▼-------

Watch the whole series! ► https://www.youtube.com/playli....st?list=PLugegG07di3



-------- ▼LINKS▼--------

PATREON ► http://www.patreon.com/newframeplus
TWITTER ► https://twitter.com/DanFloydPlus

LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8



-------- ▼CREDITS▼--------

Written and produced by Daniel Floyd

Special thanks to:
-Carrie Floyd



-------- ▼MUSIC▼--------

♪ "Dopamine Road" by RoBKTA
https://www.youtube.com/watch?v=YW4OtIR6gaM

♪ "Dragon Roost Island" by arthur x medic
https://www.youtube.com/watch?v=g-_BVF2nj9o

♪ ...and selections from a variety of relevant official game soundtracks.




-------- ▼CHAPTERS▼--------

0:00 - Intro

0:21 - 2D Animation

3:22 - Pixel Animation

7:11 - Hybrids

8:40 - Naturalistic 3D Animation

20:43 - Stylized 3D Animation

30:13 - Wrapping Up




#2022 #animation

Admin VLIMMA.com
2 Views · 1 year ago

Head to https://squarespace.com/videogameanimation to save 10% off your first purchase of a website or domain using Coupon Code: VIDEOGAMEANIMATION

Continuing this mini-series looking at The Five Fundamentals of Video Game Animation, as proposed by Jonathan Cooper in his book:

www.gameanim.com

This time we're looking at the fundamental of FLUIDITY, the fundamental that can make or break your game in terms of budget and resource.

MUSIC:
0:46 - Ambient - Grow Up
6:06 - Trailer Music - Grow Home
8:14 - Stage 8 - Sheep Dog 'n Wolf
9:47 - Stardust Speedway [PAST] - Sonic CD

Music not listed is my own music or royalty free music.

Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot

Admin VLIMMA.com
1 Views · 1 year ago

How big a height difference is there between Resident Evil's Lady Dimitrescu and Marvel's Spider-Man, and why does that matter? Game animation relies on a secret skeleton for all its movements, and it has a much bigger effect on character design than we might think.

0:00 Lady Dimitrescu and the Secret Skeleton
0:46 Introducing... the rig
1:29 How rigs are used in games
2:29 How size difference changes game development
4:45 Rigs and clipping
6:09 Animation in Overwatch, online games, and Cyberpunk
8:23 Why characters become "standardized"

Subscribe to our YouTube channel! https://goo.gl/D8prdf

Like us on Facebook: http://bit.ly/PolygonFB
Follow us on Twitter: http://bit.ly/PolygonTwitter
Follow us on Instagram: http://bit.ly/PolygonInsta
And for more gaming and entertainment coverage, visit www.polygon.com

Admin VLIMMA.com
7 Views · 1 year ago

I spent almost 1 Year learning game development in Unity, with no prior experience, and here's the entire progress in 6 minutes!
Subscribe for another year!

● Join to get custom emojis and additional perks:
https://www.youtube.com/giedzilla/join

Have you ever tried liking a video? It's pretty cool.

● Download my Games: https://giedzilla.itch.io/

● Twitter - https://twitter.com/GiedzillaTaken

● Watch my other videos
Giedzilla - I Made Runescape, But It's First Person Shooter
https://youtu.be/_aoi2abtzE0
Giedzilla - I Made Game Using the WORST Program
https://youtu.be/Rz-Sk9gJmhg
Giedzilla - I Made an Ultimate Puzzle Game to Trick You
https://youtu.be/Zdc-4SJlOi8
Giedzilla - I Turned Them Into a Boss Battles In My Game
https://youtu.be/5dK0q33_yLg
Giedzilla - How I Made 3D RPG Open World Game in Unity
https://youtu.be/AfKrhayil6k
Giedzilla - How I Made a 2D Game with NO Experience (you can too)
https://youtu.be/CQcB7TwOzWI
Giedzilla - How I Made my First Mobile Game in Unity!
https://youtu.be/xlY6PADG5GU
Giedzilla - I Made a Game You Play with your Voice in Unity
https://youtu.be/7v1b2g2tn8c

● Timestamps
Coming soon

● Description
Almost 1 year ago I started learning game development in Unity. That means I had to learn c#, how to make game assets, and a billion other things. I've made 5 games so far: a 2d hack and slash game, a voice-controlled platformer, a tower builder for androids, a 3d RPG gladiators game, and a 3d puzzle game. How did I do all of that? Well, youtube is full of great game dev videos, and... ok ok, it was brackeys.

● About
Digging deep, huh? I am an indie game developer and self-taught(don't know much) programmer and artist. I make videos about games I make in Unity's game engine, drawing game assets, and everything related to games in general. If you are an epic gamer yourself you should join my journey and be a part of it!

● Music
Intro song : Blitz - Retro Gaming Version [Royalty Free]
Music provided and produced by LonePeakMusic
Link : https://youtu.be/bn-9FFT3KZM

Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/

#gamedev #unity #giedzilla #makegames #unity3d #rpg

Admin VLIMMA.com
1 Views · 1 year ago

At long last, I'm enjoying this beautiful game and making a video on it!

Hollow Knight is considered a metroidvania, but it's so much more than that, and the beautiful art style just helps separate it further into a true masterpiece.

Follow me on Twitter if you like: @rootayable (you don't have to, just a thought)

Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot

Leave a comment on your favourite piece of animation from any game ever!

#HollowKnight #SilkSong

Admin VLIMMA.com
1 Views · 1 year ago

Lana Bachynski is a Lead Animator in R&D at Riot Games. Of course, if we showed you any of that work, we’d have to use the flashy thing on you. Luckily, Lana cut her teeth at Riot on the League of Legends PC team, and she knows a thing or two about animating champs. So sit down and strap up as she shows us how to make Akali go grrr.

The Riot Games Super Art Power Hour is a quarterly, long-form educational segment spotlighting super art and super artists at Riot. For a deeper dive into the game art production pipeline, check out our So You Wanna Make Games?? series.
https://www.youtube.com/watch?v=RqRoX..

Download the K/DA Akali rig and join the January Level Up AnimChallenge at:
agora.community/AnimChallenge

Follow Lana and see more of her adventures in art at:
Twitter: https://twitter.com/latienie
IG: instagram.com/latienie
Website: LanaBachynski.com

Check out the RAT (Riot Animation Team):
Twitch: https://www.twitch.tv/RATanimators
Twitter: https://twitter.com/RATanimators

#leagueoflegends #animation
_____________________________________________
Subscribe to the channel:
YouTube - https://riot.com/3FIOx3k

Follow Riot Games on:
Twitter - https://riot.com/3UoBdFD
Instagram - https://riot.com/3gVbN3K
Facebook - https://riot.com/3TYketZ

We're hiring! Follow LifeAtRiot for updates:
Open Roles - https://riot.com/3Unb61t
LinkedIn - https://riot.com/3DSAnvi
Twitter - https://riot.com/3NwsS09

Admin VLIMMA.com
1 Views · 1 year ago

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit

When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making?

=== Before you watch ===

Content warning: Combat, Blood, Fear

=== Sources and Resources ===

- Sources

[1] Game Design Deep Dive: The save system of Alien: Isolation | Game Developer
https://www.gamedeveloper.com/....design/game-design-d

[2] MDA: A Formal Approach To Game Design And Game Research | Research Gate
https://www.researchgate.net/p....ublication/228884866

[3] Dreams And Journeys: An Interview With Jenova Chen | CGMagazine
https://www.cgmagonline.com/in....terviews/journeys-in

[4] The Design of Subnautica | GDC on YouTube
https://www.youtube.com/watch?v=7R-x9NSBS2Y

[5] Making of Resident Evil Village - The Internal Struggle | Resident Evil on YouTube
https://www.youtube.com/watch?v=EIS-TW1XeNg

[6] FTL Questions Answered | FTL Fandom
https://ftl.fandom.com/wiki/Us....er_blog:JAlbor/FTL_Q

[7] Dead Space 2: Jason Graves interview | The Telegraph
https://www.telegraph.co.uk/te....chnology/video-games

[8] Blank Canvas Designing A New Era of Emotional Storytelling Through Games | Games for Change on YouTube
https://www.youtube.com/watch?app=desktop&v=n_RKKuKvAvA

[9] Embracing Push Forward Combat in DOOM | GDC
https://www.youtube.com/watch?v=2KQNpQD8Ayo

[10] Game Design Deep Dive: Rocket jumping in Rocket League | Game Developer
https://www.gamedeveloper.com/....design/game-design-d

[11] Checkpoint Design | Yacht Club Blog
https://www.yachtclubgames.com..../blog/check-point-de

=== Chapters ===

00:00 - Intro
01:33 - What is MDA?
03:37 - Analysing with MDA
05:04 - Fitting Your Vision
08:28 - Other Considerations
10:58 - Conclusion
12:26 - Patreon Credits

=== Games Shown ===

Alien Isolation (2014)
Far Cry Primal (2016)
Call Of Duty: Infinite Warfare (2016)
Bioshock Infinite (2013)
Dark Souls (2011)
Blasphemous (2019)
Hollow Knight (2017)
Nioh (2017)
Super Mario Maker 2 (2019)
DOOM (2016)
Shadow Warrior 2 (2016)
Far Cry 4 (2014)
Titanfall 2 (2016)
Psychonauts 2 (2021)
Watch Dogs 2 (2016)
Signalis (2022)
Metro Exodus (2019)
Resident Evil 2 (2019)
The Last Of Us Part II (2020)
Silent Hill 2 (2001)
Cyberpunk 2077 (2020)
The Legend Of Zelda: Breath Of The Wild (2017)
Far Cry 3 (2012)
God Of War (2018)
Opus Magnum (2017)
Splinter Cell: Chaos Theory (2005)
Until Dawn (2015)
Elden Ring (2022)
The Witness (2016)
Among Us (2018)
Overcooked! 2 (2018)
Persona 5 (2016)
Flower (2009)
Assassin's Creed: Origins (2017)
SOMA (2015)
The Medium (2021)
Little Nightmares II (2021)
Subnautica (2018)
Resident Evil Village (2021)
Batman: Arkham Knight (2015)
Hitman 3 (2021)
Civilization V (2010)
FTL: Faster Than Light (2012)
Florence (2018)
Trombone Champ (2022)
Cuphead (2017)
Splatoon 2 (2017)
Alba: A Wildlife Adventure (2020)
Dead Space (2008)
Journey (2012)
Dreams (2020)
Fortnite (2017)
Platformer Toolkit (2022)
Inside (2016)
Super Meat Boy (2010)
The Callisto Protocol (2022)
The Elder Scrolls V: Skyrim (2011)
Rocket League (2015)
Tomb Raider (2013)
Okami (2006)
Neon White (2022)
Pizza Tower (2023)
XCOM 2 (2016)
Spelunky (2012)
Hi-Fi Rush (2023)
DOOM Eternal (2020)
Shovel Knight (2014)

=== Credits ===

Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)

Music by Lee Rosevere - https://leerosevere.bandcamp.com

Music from DOOM OST, by Mick Gordon

How To MASTER Air Roll Control In Rocket League | Thanovic
https://www.youtube.com/watch?v=0_x2UQqQ2mY

Rambo: First Blood Part II © Tri-Star Pictures

=== Subtitles ===

Contribute translated subtitles - https://amara.org/videos/q564TTJbh8w1/




Showing 1 out of 2