10 Weapon Design Tips for 3d Artists
In this Video I will go over 10 tips to help any 3d artist or game designer start design weapons for games.
Sinix Lightbox Expo Online talk on Weapon Design:
https://www.youtube.com/watch?v=rdU6pXh4ADY&t=13s
Daniel Solovev tutorial on Weapon Design:
https://www.artstation.com/artwork/2xRrVB
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ARTSTATION - https://www.artstation.com/tosmo
DISCORD - https://discord.gg/CFYNQPjdER
INSTAGRAM - https://www.instagram.com/tosmo_art/
SKETCHFAB: https://sketchfab.com/tosmo
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SOFTWARE
Blender3d: https://www.blender.org/
Substance3d: https://www.substance3d.com/
Zbrush: https://pixologic.com/
Pureref: https://www.pureref.com/
[Affiliate]
HardOps/BoxCutter: https://blendermarket.com/prod....ucts/hard-ops--boxcu
RETOPOFLOW 3 - https://blendermarket.com/prod....ucts/retopoflow/?ref
UVPackmaster - https://blendermarket.com/prod....ucts/uvpackmaster2/?
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TIMESTAMPS
00:00 Intro
00:40 1. Know your Software
01:25 2. Weapon Functionality
03:10 3. Reference
05:00 4. Consider Your Ammo
06:10 5. Optimize Your Workspace
14:55 6. Start Simple
15:50 7. Geometry Considerations
17:30 8. Material Considerations
19:20 9. Gameplay and Animation Considerations
20:00 10. Get Feedback
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GEAR n' STUFF
Mic: https://amzn.to/3jOdtdZ
Wacom Tablet: https://amzn.to/311tHKc
Huion Tablet (Cheaper Option): https://amzn.to/3BobkM7