Game Design
Sub Category
Looking for free 3D models? If so, you'll love Quaternius. Completely free, game ready, rigged and animated, textured low polygon models in a variety of genres and styles. Assets are generally available in OBJ, FBX, GLB and Blend formats, so they can be used in any game engine including Godot, Unity and Unreal.
Links
https://gamefromscratch.com/qu....aternius-free-3d-ass
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Start your first indie game right! Here are 5 tips I've learned as a full time dev.
► For a limited time you can get 50% off my 2D and 3D art program! https://www.fulltimegamedev.co....m/ultimate-game-arti
► Enroll in my FREE 3D course! https://www.fulltimegamedev.com/sign-up-easy3d
► Get my 2D Game Kit free: https://www.fulltimegamedev.com/free-game-kit
► Learn my secrets to $100,000 as a game dev: https://www.fulltimegamedev.co....m/join-webinar-live-
► Learn Game Dev (Get 25% off with code LETSGO): https://sso.teachable.com/secu....re/674050/checkout/4
► Learn 2D Art (Get 25% off with code LETSGO): https://full-time-game-dev.tea....chable.com/p/2d-art-
► Thumbnail art from Firewatch: https://www.firewatchgame.com/
► Wishlist "Father": https://store.steampowered.com/app/1575990/Father/
► Edited by: https://youtube.com/channel/UC....Sw7bZnTAxp_YJYxjb0Qn
► Follow Thomas on Instagram: https://www.instagram.com/thomasbrushdev/
► Follow Coder of "Father" Ajay: https://www.youtube.com/c/AJTechTV/videos
► Follow "Father" 3D Weapons Creator, Felipe: https://www.youtube.com/user/F....elipecaravelli/video
► Follow "Father" sound designer, Hector! https://www.youtube.com/channe....l/UCSXULsAci5W3FIQy-
► Play Neversong: https://store.steampowered.com..../app/733210/Neverson
► Play Pinstripe on Switch or Steam: http://atmosgames.com/
► Check out my games: http://atmosgames.com/
► Ask a question on my subreddit: https://www.reddit.com/r/ThomasBrush/
► My Studio Set-Up: https://www.amazon.com/shop/thomasbrush
Publisher resources:
► How to get money from publishers with just a demo: https://youtu.be/f754YKX7gDc
► Why publishers: https://youtu.be/nxiscoDXL1A
PHIA: https://www.youtube.com/c/TheVirtualRealityShow
Texture painting tutorial: https://youtu.be/PLHQGJbziSU
Buy Me A Coffee: https://ko-fi.com/garbaj
Discord: https://discord.gg/mpHFmhW
Twitter: https://twitter.com/Garbaj2
Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: https://bit.ly/3k5xCNH
Support Stylized Station: https://patreon.com/stylizedstation
When I was just a kid, I always found myself enamored with the beautiful sprawling environments in video games I played, often entirely forgetting my current mission and allowing myself to get lost in the sprawling grass fields, breathtaking architecture design, and admiring the smallest details of these beautiful environments.
It was this deep childhood appreciation for the art behind the games that drew me to Video Game Art as a career.
Now if you’re watching this video, you’re probably in the same situation I was in all of those years ago. You want to learn How to Become an Environment Artist for Games.
Video Edited by Nicolo Bacialli
--------------------------------------------
Follow me:
🌎 Website: https://stylizedstation.com
🎥 YouTube: https://youtube.com/c/stylizedstation
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🎨 Discord: https://discord.gg/tbP6b6z
I used Ai to generate my game using different AI tools like ChatGPT, Midjourney, and Kaedim 3D! [Devlog #2]
❗️Check out this next video!❗️
https://youtu.be/vONgEW1c4yM
❗️Try Out Nuclino!❗️
https://www.nuclino.com/floky
To claim 2 months of free access to the Nuclino Standard plan, you need to send the code FLOKY2023 to [email protected].
The offer will be valid for 1 month after the video is released.
Thank you Nuclino for Sponsoring this video!
❗️Join this channel to get access to perks:❗️
https://www.youtube.com/channe....l/UCw90yhJXRhN6W5ahG
❗️Discord❗️
- https://discord.gg/eEjVejGBpp
-Are you starting your journey in game dev? Are you looking to make some friends with the same interests as you to motivate and help each other out? Well... my discord is empty for now but I'll gladly be your company if you still decide to join! :D
❗️AI Tools Used in the Video❗️
Sidekick: https://www.nuclino.com/sidekick
Midjourney: https://www.midjourney.com/
Kaedim3D: https://www.kaedim3d.com/
ChatGPT: https://chat.openai.com/
My name is Floky and I make Game Dev videos!
#DevLog #GameDevelopment #IndieDev #GameDev #UnrealEngine #unrealengine5 #ai #chatgpt #midjourney #Floky
Tutorials/Templates/Brushes - https://gumroad.com/trentk
Amazon (Books) - https://amzn.to/39df05V
Lulu (Books) - http://www.lulu.com/spotlight/TrentKaniuga
Ikeda (free game on Steam) - https://bit.ly/32DrSzP
digital/ebooks - http://www.aquatic-moon.com
Twitter- http://twitter.com/trentkaniuga
Cubebrush - https://cubebrush.co/trentk
Equipment I use- https://www.amazon.com/shop/trentkaniuga
Everyone wants to be the quarterback, the front man, the rockstar character designer at a game studio. But there are many art jobs that are more rewarding, pay better and are easier to apply for! Here's a breakdown of some of the "other" art jobs at a game studio.
Games I've worked on -
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
He Man GBA (Pixel Art)
Terminator 3 GBA (Art Direction + Pixel Art)
Terminator 3 (Art Direction + Pixel art)
CannonBallers (Character + World design)
Ikeda: The Scrap Hunter (Programming + Art + Design)
Goblins and Gnomes (Concept Art)
Books available-
Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel
Escape from Giants Crown (2018) - Illustrated Novella
World Of Twilight Monk Vol 1 (2019) Art Book
The Man and the Moonken (2019) - Illustrated Novella
The Beast of Tuksa (2018) - Illustrated Novella
Twilight Monk (2012) - 2 Graphic Novels
Nova Colony (2009) - 1 Graphic Novel
CreeD (1993-2007) - Comic Book Series
Ghost Rider (2000) - Comic Book Series
The Fuzz (1997) - Comic Book
In this video, you’ll get an overview of the character modeling workflow and learn about some of the character artists’ key considerations throughout the modeling process. We’ll also introduce the art of texturing—from hand-painting to using shaders—which is often part of a character artist’s role in addition to modeling.
https://www.riotgames.com/en/artedu/character-art
This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.
Video game development is a long process that requires skills and experience in order to do a good job of creating video games that people love and enjoy. Game development also requires software that developers and artists need to get their job done, so is Blender really good when it comes to creating video games?
Visit our Website:
http://inspirationtuts.com/
Please Visit Inspirationtuts 2 for New Tutorials:
https://www.youtube.com/channe....l/UC4-zFpG3B6sCRWrvR
Please Visit My Patreon To access Project Files, Models& Reference images....
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FaceBook
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***Check out these amazing Courses***
check out the Blender Shortcut Keyboard
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Science Fiction Asset Production in Blender
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✦ About the video
I go through my usual process of making 3d models in Blender 3D. The video covers methods I use for modeling, UV unwrapping and texturing. These methods are useful for making models for any engine, like Unreal, Unity or Godot. This is not a step by step tutorial but more a guide for understanding how to approach modeling and texturing for indie developers. The software used in this video is totally free - GIMP, Blender and Material maker
✦ Chapters
0:00 Intro
0:34 Background
2:41 Blender Intro for beginners
4:09 Modeling
6:59 Exporting
8:53 More modeling
13:36 Texturing and UV unwrapping
19:18 Outro
✦ Socials
https://twitter.com/Jensven1
https://jensven.itch.io/
✦ About me
Yo, I'm Jens and I'm a solo independent developer trying to make games and entertaining devlogs about how I make my games. I'm self taught in 3D modeling and game development with only some basic Java knowledge from university. I do this in my spare time as I work full time as an engineer so bare with me if my upload schedule is not as frequent as you (or I) would like it to be.
✦ Some of my other videos I recommend:
Jens - How I made my FIRST GAME and how much MONEY I made
https://youtu.be/aDUpV1nQg_Q
Jens - I made a fighting game in Unreal Engine
https://youtu.be/3JQk3VAoBvg
Jens - How I'm Making my Dream Retro Horror Game SCARIER
https://youtu.be/qjutVbLa6_8
Jens - I made myself into a character in a horror game
https://youtu.be/w0vDfHf-vHU
✦ Other related videos:
Imphenzia - Learn Low Poly Modeling in Blender 2.9 / 2.8
https://youtu.be/1jHUY3qoBu8
Goodgis - How To Get Started With Game Dev (Beginner's Guide)
https://youtu.be/U9vqzH65Zzw
✦ Software I normally use:
Engine: Unreal engine 5
3D software: Blender 3D
2D software: GIMP
Music and Audio: Reaper
✦ Equipment
► Computer
Processor: AMD Ryzen 5 2600X
RAM: HyperX Fury DDR4 2666MHz 16GB
Graphics Card: MSI GeForce GTX 1070 Ti
SSD: Samsung 860 EVO 250GB
HDD: WD Desktop Blue 2TB 3.5"
► Other
Mic: Blue Yeti
✦ Music
Outro song by Karl Casey @ White Bat Audio
► For a limited time you can get 50% off my 2D and 3D art program! https://www.fulltimegamedev.co....m/ultimate-game-arti
► Get my 2D Game Kit Free: https://www.fulltimegamedev.com/free-game-kit
► Learn my secrets to $100,000 as a game dev: https://www.fulltimegamedev.co....m/join-webinar-live-
► Enroll in my FREE 3D course! https://www.fulltimegamedev.com/sign-up-easy3d
► Get my 2D Game Kit Free: https://www.fulltimegamedev.com/free-game-kit
► Learn Game Dev (Get 25% off with code LETSGO): https://sso.teachable.com/secu....re/674050/checkout/4
► Wishlist "Father": https://store.steampowered.com/app/1575990/Father/
► Edited by: https://youtube.com/channel/UC....Sw7bZnTAxp_YJYxjb0Qn
► Follow Thomas on Instagram: https://www.instagram.com/thomasbrushdev/
► Follow Coder of "Father" Ajay: https://www.youtube.com/c/AJTechTV/videos
► Follow "Father" 3D Weapons Creator, Felipe: https://www.youtube.com/user/F....elipecaravelli/video
► Follow "Father" sound designer, Hector! https://www.youtube.com/channe....l/UCSXULsAci5W3FIQy-
► Play Neversong: https://store.steampowered.com..../app/733210/Neverson
► Play Pinstripe on Switch or Steam: http://atmosgames.com/
► Check out my games: http://atmosgames.com/
► Ask a question on my subreddit: https://www.reddit.com/r/ThomasBrush/
► My Studio Set-Up: https://www.amazon.com/shop/thomasbrush
--
GDD: https://www.slideshare.net/Ant....oineTaly/game-design
00:00 Intro
00:33 Your Game Will Take Forever
1:51 Full Time Game Dev Black Friday Sale
02:19 Why Is The Launch Date So Difficult to Predict
03:15 The Proper Sequence To Making A Game
06:22 Conclusion
Here's an in-depth look at how we translate hand-painted character art into the in-world characters you see in Hades. 3D artist Paige Carter walks you through each step of the process, using her work on Nyx as an example.
Play Hades on Nintendo Switch: http://supergiant.games/hadesswitch
Play Hades on Steam: http://supergiant.games/hadessteam
Play Hades on Epic: http://supergiant.games/hadesegs
Learn more:
Twitter: http://supergiant.games/twitter
Instagram: http://supergiant.games/instagram
Discord: http://supergiant.games/discord
Web: http://www.supergiantgames.com/
In this video, we'll explain all the basic steps needed in order to make 3D models for games. We'll go over blocking out, high poly, low poly, UV unwrapping, texture baking, and texturing.
If you're interested in putting your knowledge to the test, have a look at our FlippedNormals Exclusive - Hero Prop Creation in Blender & Substance Painter http://FlipNm.co/heroPropCreation
▶ SUBSCRIBE | http://www.youtube.com/channel..../UCvd6HxqYVWvfvfaF2E
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In this 2014 GDC session, Epic Games' Jay Hosfelt discusses tools and techniques for creating quick "gray box" animation assets for the designers that allow for quick iteration cycles, and allow animators to participate in the early prototyping process of game development.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system.
=== Sources and Resources ===
Making a powerful punch sound from scratch | Marshall McGee
https://www.youtube.com/watch?v=vGM7dFFfmJ4
Action Game Analysis Playlist | Turbo Button
https://www.youtube.com/watch?v=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG
7 combat systems that every game designer should study | Gamasutra
https://www.gamasutra.com/view..../news/261698/7_comba
=== Chapters ===
00:00 - Intro
01:17 - Attacking Fast and Slow
04:35 - Attack Range
05:30 - Tactical Options
06:16 - Complex Inputs
07:34 - Block and Dodge
08:20 - Parry / Counter
10:07 - Stun Locking
11:22 - Enemy Design
12:53 - Encouraging the Full Move Set
13:53 - Making an Impact
15:55 - Conclusion
17:04 - Patreon Credits
=== Games Shown ===
Devil May Cry 4 (Capcom, 2008)
Golden Axe (Sega AM1, 1989)
Double Dragon (Technōs Japan, 1987)
Bayonetta 2 (PlatinumGames, 2014)
God of War (Santa Monica Studio, 2018)
For Honor (Ubisoft Montreal 2017)
Furi (The Game Bakers, 2016)
Dark Souls (From Software, 2011)
Devil May Cry 3: Dante's Awakening (Capcom, 2005)
Metal Gear Rising (PlatinumGames, 2013)
Nier: Automata (Platinum Games, 2017)
Horizon Zero Dawn (Guerrilla Games, 2017)
Dark Souls III (From Software, 2016)
Yakuza 5 (Sega, 2012)
The Surge (Deck13 Interactive, 2017)
Yakuza 0 (Sega, 2017)
Monster Hunter: World (Capcom, 2018)
Castlevania: Lords of Shadow (Mercury Steam, 2010)
Transformers: Devastation (Platinum Games, 2015)
Bloodborne (From Software, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Bayonetta (PlatinumGames, 2009)
Ryse: Son of Rome (Crytek, 2013)
Darksiders (Vigil Games, 2010)
Yakuza 6: The Song of Life (Sega, 2016)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Super Smash Bros. for Wii U (Sora, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Tekken 7 (Bandai Namco, 2017)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Assassin's Creed II (Ubisoft Montreal, 2009)
Metroid: Samus Returns (MercurySteam and Nintendo, 2017)
Nioh (Team Ninja, 2017)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Shank (Klei Entertainment, 2010)
The King of Fighters XIV (SNK, 2016)
Punch-Out!! (Next Level Games, 2009)
Lords of the Fallen (Deck13 Interactive and CI Games, 2014)
Resident Evil 6 (Capcom, 2012)
God of War III (Santa Monica Studio, 2010)
God Hand (Clover Studio, 2006)
=== Credits ===
Music used in this episode:
Sayonara (Blue Wednesday)
We’ll Figure it Out Together (Lee Rosevere)
Waiting For the Moment That Never Comes (Lee Rosevere)
Southside (Lee Rosevere)
Sayonara (Blue Wednesday)
k. Part 2 - 01 untitled 1 (animeistrash)
Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - https://amara.org/v/C3BEd/
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.
Codeer's video on procedural animation: https://www.youtube.com/watch?v=e6Gjhr1IP6w
Twitter thread about rope animation: https://twitter.com/t3ssel8r/s....tatus/14700399815029
Semi-implicit Newton's Method: https://en.wikipedia.org/wiki/....Semi-implicit_Euler_
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_integration
Pole-Zero Matching: https://en.wikipedia.org/wiki/....Matched_Z-transform_
Math animations made using the community-maintained version of manim: https://www.manim.community/
Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights
#SoME2
A LOT of good game animation happened last year.
Support New Frame Plus on Patreon!
http://www.patreon.com/newframeplus
Check out Richard Lico's Quill animation demonstration! ► https://www.youtube.com/watch?v=F-74wntCctw
Check out Masahiro Sakurai's channel here! ► https://www.youtube.com/@sora_sakurai_en
------- ▼PLAYLIST▼-------
Watch the whole series! ► https://www.youtube.com/playli....st?list=PLugegG07di3
-------- ▼LINKS▼--------
PATREON ► http://www.patreon.com/newframeplus
TWITTER ► https://twitter.com/DanFloydPlus
LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8
-------- ▼CREDITS▼--------
Written and produced by Daniel Floyd
Special thanks to:
-Carrie Floyd
-------- ▼MUSIC▼--------
♪ "Dopamine Road" by RoBKTA
https://www.youtube.com/watch?v=YW4OtIR6gaM
♪ "Dragon Roost Island" by arthur x medic
https://www.youtube.com/watch?v=g-_BVF2nj9o
♪ ...and selections from a variety of relevant official game soundtracks.
-------- ▼CHAPTERS▼--------
0:00 - Intro
0:21 - 2D Animation
3:22 - Pixel Animation
7:11 - Hybrids
8:40 - Naturalistic 3D Animation
20:43 - Stylized 3D Animation
30:13 - Wrapping Up
#2022 #animation
Head to https://squarespace.com/videogameanimation to save 10% off your first purchase of a website or domain using Coupon Code: VIDEOGAMEANIMATION
Continuing this mini-series looking at The Five Fundamentals of Video Game Animation, as proposed by Jonathan Cooper in his book:
www.gameanim.com
This time we're looking at the fundamental of FLUIDITY, the fundamental that can make or break your game in terms of budget and resource.
MUSIC:
0:46 - Ambient - Grow Up
6:06 - Trailer Music - Grow Home
8:14 - Stage 8 - Sheep Dog 'n Wolf
9:47 - Stardust Speedway [PAST] - Sonic CD
Music not listed is my own music or royalty free music.
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot
How big a height difference is there between Resident Evil's Lady Dimitrescu and Marvel's Spider-Man, and why does that matter? Game animation relies on a secret skeleton for all its movements, and it has a much bigger effect on character design than we might think.
0:00 Lady Dimitrescu and the Secret Skeleton
0:46 Introducing... the rig
1:29 How rigs are used in games
2:29 How size difference changes game development
4:45 Rigs and clipping
6:09 Animation in Overwatch, online games, and Cyberpunk
8:23 Why characters become "standardized"
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I spent almost 1 Year learning game development in Unity, with no prior experience, and here's the entire progress in 6 minutes!
Subscribe for another year!
● Join to get custom emojis and additional perks:
https://www.youtube.com/giedzilla/join
Have you ever tried liking a video? It's pretty cool.
● Download my Games: https://giedzilla.itch.io/
● Twitter - https://twitter.com/GiedzillaTaken
● Watch my other videos
Giedzilla - I Made Runescape, But It's First Person Shooter
https://youtu.be/_aoi2abtzE0
Giedzilla - I Made Game Using the WORST Program
https://youtu.be/Rz-Sk9gJmhg
Giedzilla - I Made an Ultimate Puzzle Game to Trick You
https://youtu.be/Zdc-4SJlOi8
Giedzilla - I Turned Them Into a Boss Battles In My Game
https://youtu.be/5dK0q33_yLg
Giedzilla - How I Made 3D RPG Open World Game in Unity
https://youtu.be/AfKrhayil6k
Giedzilla - How I Made a 2D Game with NO Experience (you can too)
https://youtu.be/CQcB7TwOzWI
Giedzilla - How I Made my First Mobile Game in Unity!
https://youtu.be/xlY6PADG5GU
Giedzilla - I Made a Game You Play with your Voice in Unity
https://youtu.be/7v1b2g2tn8c
● Timestamps
Coming soon
● Description
Almost 1 year ago I started learning game development in Unity. That means I had to learn c#, how to make game assets, and a billion other things. I've made 5 games so far: a 2d hack and slash game, a voice-controlled platformer, a tower builder for androids, a 3d RPG gladiators game, and a 3d puzzle game. How did I do all of that? Well, youtube is full of great game dev videos, and... ok ok, it was brackeys.
● About
Digging deep, huh? I am an indie game developer and self-taught(don't know much) programmer and artist. I make videos about games I make in Unity's game engine, drawing game assets, and everything related to games in general. If you are an epic gamer yourself you should join my journey and be a part of it!
● Music
Intro song : Blitz - Retro Gaming Version [Royalty Free]
Music provided and produced by LonePeakMusic
Link : https://youtu.be/bn-9FFT3KZM
Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
#gamedev #unity #giedzilla #makegames #unity3d #rpg
At long last, I'm enjoying this beautiful game and making a video on it!
Hollow Knight is considered a metroidvania, but it's so much more than that, and the beautiful art style just helps separate it further into a true masterpiece.
Follow me on Twitter if you like: @rootayable (you don't have to, just a thought)
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot
Leave a comment on your favourite piece of animation from any game ever!
#HollowKnight #SilkSong