Game Design
Sub Category
https://www.playstation.com/ga....mes/horizon-zero-daw
To complement the Horizon Zero Dawn on-stage demonstration at Paris Games Week, here’s a side-by-side comparison of the storyboards for the reveal trailer and the end results. Note how some scenes have made the transition to the trailer almost verbatim, whereas others have changed in subtle ways.
Nature and machines collide. Horizon Zero Dawn™ developed by the award winning Guerrilla Games, creators of PlayStation’s venerated Killzone franchise.
DISCOVER MORE- https://www.playstation.com/en....-us/games/horizon-ze
May contain content inappropriate for children, visit www.esrb.org for rating information
Horizon Zero Dawn is a trademark of Sony Computer Entertainment America LLC. Developed by Guerrilla.
So you're trying to come up with a story for your game, but you don't know where to start? Watch these tips on creating characters + conflict, tying it to your game, and how to get great voice recordings on a budget!
Use coupon code YTPROMO25 for 25% off and check out the full school here: https://courses.gamedevunlocke....d.com/p/game-dev-unl
The Last Waterfall isn't a real game you can wishlist, sorry. It's made for educational purposes in the school! It's a lot like my other game The First Tree however, so check that out if you want: https://www.thefirsttree.com
How do you make good games? Huge question, but let's try to break it down!
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● This video is loosely based on this awesome article:
https://ubm.io/2ywEiuR
● Paper on structural composition:
https://bit.ly/2yzQUBv
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♪ "ES_Finding Freedom 3 - Peter Sandberg" by Epidemic Sound
♪ "ES_Hyperactive 2 - Anders Bothén" by Epidemic Sound
♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
In this 2017 GDC talk, NHTV University professor Mata Haggis shares his practical tips for creating compelling drama in your indie game and how those tips can bring new life to your overall game design.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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Tayra will be working on making A game for SnapClickKat and FrogEnough during the stream. Viewers has the right to make suggestions, but overall it will be to show people development progress with the game. Streamers and content creators will be helping out with storyboard.
Game's Title: A Streamer's Quest Starring SnapClickKat and FrogEnough
Expected Time of Release: 2024
FrogEnough: https://www.youtube.com/c/FrogEnough
SnapClickKat: https://www.youtube.com/c/SnapClickKat
Those raiding the channel, please use the command !raidlove in the chat. Nightbot will drop your link for you.
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Acme Studios on Kick: https://kick.com/acme-studios
Music used in this stream
Skyland by Melokat
Blossom by Melokat
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#Acme_Studios #RPG_Maker #RPG_Maker_MV
Klaus Scherwinski is a Visual Development Artist with 15+ years of experience in the art industry. Recent projects: "Horizon Forbidden West", "Avatar: Frontiers of Pandora".
Started out as illustrator for pen and paper roleplaying games and as a comic artist. Worked at CRYTEK (Germany) as storyboard and marketing artist, creating concept art, storyboards and marketing material for IPs like "RYSE", "Homefront2", "Warface" and "HUNT: Horros of the Gilded Age". Educator for graphic storytelling, design and art at institutions like University of Bielefeld, H_da Hochschule Darmstadt, SAE Institute (Athens, London, Berlin, Hamburg, Munic, Milano, Stuttgart, Zurich) and others.
During #ArtandAnimation, renowned artists from all around the globe present their works to the devcom audience, share insights into their artistic work processes, and dissect the individual steps from first concepts to final products.
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#Storyboarding #KlausScherwinski #VisualArtist #GameDesign
Writing stories for novels, movies, and anime is quite different than writing for games! You can't go about it the same as with other forms of media. Today, I'd like to use a few examples to discuss what makes games writing different.
planning the next game story, puzzles and cinematics. Game design and story by Stephen Espion. Artwork by Orfenn Libunao.
This storyboard is for one section of the game that we are making into a demo. There is much more gameplay planned before and after these scenes.
Music by Brian Tyler (Far Cry 3 OST)
CodeHS is a web-based computer science education platform for K-12 with national and state standards aligned curriculum, teacher tools, resources, professional development, and more.
Sign up for a free account at codehs.com or reach out to our team at [email protected] to see how CodeHS can help your school or district implement a comprehensive K-12 CS program.
Let's examine the elements that make up "game writing." Plot, characters, and lore all have to be balanced depending on the type of game you're making--knowing what to cut from your story bible is just as important as knowing what to keep.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Ruinous Ruins"
by Ben Briggs, Phonetic Hero
http://ocremix.org/remix/OCR03196
In today’s video, we continue our series on game design process. We will show you how to conceptualize and differentiate your game design’s vision, how to define your design priorities, and how to communicate your vision so that you can gets others on board with your plan.
This is the second video in a two part series - View part 1 here: https://www.youtube.com/watch?v=utmlfUZvdJw
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This method of STORYBOARDING is so versatile that it makes IDEATION and STORYTELLING fast and furious! I've used it working for a number of studios and meetings and believe it's a great way to rip through options and not lose important story threads!
In this Video I will go over 10 tips to help any 3d artist or game designer start design weapons for games.
Sinix Lightbox Expo Online talk on Weapon Design:
https://www.youtube.com/watch?v=rdU6pXh4ADY&t=13s
Daniel Solovev tutorial on Weapon Design:
https://www.artstation.com/artwork/2xRrVB
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ARTSTATION - https://www.artstation.com/tosmo
DISCORD - https://discord.gg/CFYNQPjdER
INSTAGRAM - https://www.instagram.com/tosmo_art/
SKETCHFAB: https://sketchfab.com/tosmo
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SOFTWARE
Blender3d: https://www.blender.org/
Substance3d: https://www.substance3d.com/
Zbrush: https://pixologic.com/
Pureref: https://www.pureref.com/
[Affiliate]
HardOps/BoxCutter: https://blendermarket.com/prod....ucts/hard-ops--boxcu
RETOPOFLOW 3 - https://blendermarket.com/prod....ucts/retopoflow/?ref
UVPackmaster - https://blendermarket.com/prod....ucts/uvpackmaster2/?
==========================================
TIMESTAMPS
00:00 Intro
00:40 1. Know your Software
01:25 2. Weapon Functionality
03:10 3. Reference
05:00 4. Consider Your Ammo
06:10 5. Optimize Your Workspace
14:55 6. Start Simple
15:50 7. Geometry Considerations
17:30 8. Material Considerations
19:20 9. Gameplay and Animation Considerations
20:00 10. Get Feedback
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GEAR n' STUFF
Mic: https://amzn.to/3jOdtdZ
Wacom Tablet: https://amzn.to/311tHKc
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In this Premium Tutorial, we cover the amazing new series by Gavin Goulden - Modeling Characters for Games. The series is over 5 hours long, covering everything you need to know in order to get started with modeling for games.
Check it out!
https://flippednormals.com/pro....ducts/modeling-chara
Topics covered:
- Concept sculpting and character design
- Sculpting clothing and armor
- In-depth topology
- Retopologizing the face
- The overall process, from start to finished model
- Much more!
You can check out more of Gavin's amazing work here:
https://www.artstation.com/gavin
We hope you enjoyed this tutorial! Make sure to follow us on our other social media to stay on top of what we do.
Website - https://flippednormals.com/
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Subscribe now to stay up to date with future videos!
https://www.youtube.com/c/Flip....pedNormals?sub_confi
ChatGPT makes it easy to create your own 3D model! In this tutorial, we'll show you how to use ChatGPT to design and print a 3D model of your very own. Whether you're a beginner or an experienced designer, this video has something for everyone.
So don't wait - start creating and printing your own 3D models today! Watch the video now and start your 3D printing journey.
*I even used ChatGPT to write the description above!*
ChatGPT: https://openai.com/blog/chatgpt/
Buy me a coffee: https://ko-fi.com/andrewsink
Elegoo Neptune 3 Pro: https://amzn.to/3j6BPSF
Tri-Color Filament: https://amzn.to/3BEoNlU
Chapters:
0:00 - ChatGPT
0:40 - What doesn't work
2:13 - What does work
3:11 - Fixing the mesh
3:34 - Printing the model
Find me on Twitter: https://twitter.com/andrewasink
Thanks for watching and have fun printing!
#chatgpt #3dprinting #blender
The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/inspirationtuts07211
As you might know, the Game Development Industry is huge, and Game studios use multiple software for different tasks, Most of the time Game Studios do not mention their tools and they prefer to keep them secret but in this (article/Video) we did some research for you. So let us see how some of the best Game Studios out there use Blender in Their pipeline to help them create video games.
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***Check out these amazing Courses***
A-Z Environment Design using Trim Sheets:
https://gumroad.com/a/1058010227/IfmVI
SciFi Weapon Design in Blender - REMASTERED:
https://gumroad.com/a/1058010227/JHSLH
SciFi Mech Design in Blender:
https://gumroad.com/a/1058010227/VbKpb
The ULTIMATE Guide to Hard Ops and Boxcutter:
https://gumroad.com/a/1058010227/GnHrV
The BlenderBros Hard Surface Game Asset Course:
https://gumroad.com/a/1058010227/SbhQG
Essential Techniques for UV Unwrapping in Blender:
https://gumroad.com/a/1058010227/YsUhB
NITROX3D Full Course: https://gumroad.com/a/645461107/gVKvV
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.
=== Before you watch ===
Content warning: Combat, mild blood.
=== Sources and Resources ===
- Sources
[1] The Living World of 'The Witcher'
https://www.gdcvault.com/play/....1023867/The-Living-W
[2] Patch 1.05 for PC out now!
https://en.cdprojektred.com/ne....ws/patch-1-05-for-pc
- Additional resources
The Pillars of Internal Economy — An Introduction to Game Economics
https://yvensserpa.medium.com/....the-pillars-of-inter
Feedback Loops in Game Economics
https://medium.com/super-jump/....feedback-loops-in-ga
Keys to Economic Systems
https://gdkeys.com/keys-to-economic-systems/
The Economy of EVE Online
https://www.youtube.com/watch?v=nrW6p5ns8K8
=== Chapters ===
00:00 - Intro
01:23 - What is an economy?
01:53 - Entity 1: The Tap
03:04 - Entity 2: The Inventory
03:46 - Entity 3: The Convertor
05:58 - Dealing with grind
09:48 - Entity 4: The Drain
12:09 - Entity 5: The Trader
14:22 - Conclusion
15:31 - Patreon Credits
=== Games Shown ===
The Witcher 3: Wild Hunt (2015)
Frostpunk (2018)
Destiny 2 (2017)
Yakuza: Like a Dragon (2020)
Diablo III (2012)
Horizon Forbidden West (2022)
Metro Exodus (2019)
Factorio (2020)
Far Cry 4 (2014)
Detroit: Become Human (2018)
The Legend of Zelda: Skyward Sword (2011)
Ghost of Tsushima (2020)
Call of Duty: Modern Warfare Remastered (2016)
DOOM Eternal (2020)
Red Dead Redemption 2 (2018)
Stardew Valley (2016)
Elden Ring (2022)
Pokémon Legends: Arceus (2022)
Anno 1800 (2019)
Call of Duty: Black Ops Cold War (2020)
Minecraft (2011)
Borderlands 3 (2019)
The Legend of Zelda: Breath of the Wild (2017)
DOOM (2016)
Life is Strange (2015)
Resident Evil Village (2021)
Shadow Warrior 2 (2016)
The Last of Us Part II (2020)
The Legend of Zelda: Link's Awakening (2019)
The Elder Scrolls V: Skyrim (2011)
Resident Evil 4 (2005)
Octopath Traveler (2018)
Dying Light 2: Stay Human (2022)
Ratchet & Clank: Rift Apart (2021)
Dragon Quest XI: Echoes of an Elusive Age (2017)
Cyberpunk 2077 (2020)
Hades (2020)
Assassin's Creed: Odyssey (2018)
Cookie Clicker (2013)
Rogue Legacy (2013)
Forager (2019)
Tony Hawk's Pro Skater 1 + 2 (2020)
No Man's Sky (2016)
Satisfactory (In Early Access)
Fallout 3 (2008)
Darkest Dungeon (2016)
Civilization V (2010)
Deathloop (2021)
Animal Crossing: New Horizons (2020)
Subnautica (2018)
Death Stranding (2019)
Don't Starve (2013)
Monopoly Plus (2014)
XCOM 2 (2016)
Assassin's Creed: Origins (2017)
Offworld Trading Company (2016)
Kirby and the Forgotten Land (2022)
Stellaris (2016)
AdVenture Capitalist (2014)
Moonlighter (2018)
The Ascent (2021)
EVE Online (2003)
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
Icons provided by The Noun Project - https://thenounproject.com
The Loot Cave | JB3
https://www.youtube.com/watch?v=glFY8Z1uLjk
Getting Started In Satisfactory! Satisfactory Gameplay Episode 1 | Broadbent
https://www.youtube.com/watch?v=9IB4NBkxgP4
Simple, Tileable Early Smelting Designs | Factorio 0.18 Tutorial/Guide/How-to | Nilaus
https://www.youtube.com/watch?v=wb4JAX9QWuA
Monopoly Plus | PC Gameplay | 1080p HD | Max Settings | ZephyrMantis
https://www.youtube.com/watch?v=LbyvtfIu0YQ
=== Subtitles ===
Contribute translated subtitles - https://amara.org/en-gb/videos/owmxO7Rw8KQ0/
"D.va (256fes)" (https://skfb.ly/6USYR) by the_regressor is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
2nd Channel: https://www.youtube.com/c/GarbajGaming
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Discord: https://discord.gg/GFZKKUdEwb
The worlds we occupy in video games can be vast and large... but as time passes, they seem to get ever more complicated. What goes into their creation, and how do people put them together. Let's discuss.
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