Latest videos
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system.
=== Sources and Resources ===
Making a powerful punch sound from scratch | Marshall McGee
https://www.youtube.com/watch?v=vGM7dFFfmJ4
Action Game Analysis Playlist | Turbo Button
https://www.youtube.com/watch?v=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG
7 combat systems that every game designer should study | Gamasutra
https://www.gamasutra.com/view..../news/261698/7_comba
=== Chapters ===
00:00 - Intro
01:17 - Attacking Fast and Slow
04:35 - Attack Range
05:30 - Tactical Options
06:16 - Complex Inputs
07:34 - Block and Dodge
08:20 - Parry / Counter
10:07 - Stun Locking
11:22 - Enemy Design
12:53 - Encouraging the Full Move Set
13:53 - Making an Impact
15:55 - Conclusion
17:04 - Patreon Credits
=== Games Shown ===
Devil May Cry 4 (Capcom, 2008)
Golden Axe (Sega AM1, 1989)
Double Dragon (Technōs Japan, 1987)
Bayonetta 2 (PlatinumGames, 2014)
God of War (Santa Monica Studio, 2018)
For Honor (Ubisoft Montreal 2017)
Furi (The Game Bakers, 2016)
Dark Souls (From Software, 2011)
Devil May Cry 3: Dante's Awakening (Capcom, 2005)
Metal Gear Rising (PlatinumGames, 2013)
Nier: Automata (Platinum Games, 2017)
Horizon Zero Dawn (Guerrilla Games, 2017)
Dark Souls III (From Software, 2016)
Yakuza 5 (Sega, 2012)
The Surge (Deck13 Interactive, 2017)
Yakuza 0 (Sega, 2017)
Monster Hunter: World (Capcom, 2018)
Castlevania: Lords of Shadow (Mercury Steam, 2010)
Transformers: Devastation (Platinum Games, 2015)
Bloodborne (From Software, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Bayonetta (PlatinumGames, 2009)
Ryse: Son of Rome (Crytek, 2013)
Darksiders (Vigil Games, 2010)
Yakuza 6: The Song of Life (Sega, 2016)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Super Smash Bros. for Wii U (Sora, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Tekken 7 (Bandai Namco, 2017)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Assassin's Creed II (Ubisoft Montreal, 2009)
Metroid: Samus Returns (MercurySteam and Nintendo, 2017)
Nioh (Team Ninja, 2017)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Shank (Klei Entertainment, 2010)
The King of Fighters XIV (SNK, 2016)
Punch-Out!! (Next Level Games, 2009)
Lords of the Fallen (Deck13 Interactive and CI Games, 2014)
Resident Evil 6 (Capcom, 2012)
God of War III (Santa Monica Studio, 2010)
God Hand (Clover Studio, 2006)
=== Credits ===
Music used in this episode:
Sayonara (Blue Wednesday)
We’ll Figure it Out Together (Lee Rosevere)
Waiting For the Moment That Never Comes (Lee Rosevere)
Southside (Lee Rosevere)
Sayonara (Blue Wednesday)
k. Part 2 - 01 untitled 1 (animeistrash)
Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - https://amara.org/v/C3BEd/
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.
Codeer's video on procedural animation: https://www.youtube.com/watch?v=e6Gjhr1IP6w
Twitter thread about rope animation: https://twitter.com/t3ssel8r/s....tatus/14700399815029
Semi-implicit Newton's Method: https://en.wikipedia.org/wiki/....Semi-implicit_Euler_
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_integration
Pole-Zero Matching: https://en.wikipedia.org/wiki/....Matched_Z-transform_
Math animations made using the community-maintained version of manim: https://www.manim.community/
Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights
#SoME2
A LOT of good game animation happened last year.
Support New Frame Plus on Patreon!
http://www.patreon.com/newframeplus
Check out Richard Lico's Quill animation demonstration! ► https://www.youtube.com/watch?v=F-74wntCctw
Check out Masahiro Sakurai's channel here! ► https://www.youtube.com/@sora_sakurai_en
------- ▼PLAYLIST▼-------
Watch the whole series! ► https://www.youtube.com/playli....st?list=PLugegG07di3
-------- ▼LINKS▼--------
PATREON ► http://www.patreon.com/newframeplus
TWITTER ► https://twitter.com/DanFloydPlus
LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8
-------- ▼CREDITS▼--------
Written and produced by Daniel Floyd
Special thanks to:
-Carrie Floyd
-------- ▼MUSIC▼--------
♪ "Dopamine Road" by RoBKTA
https://www.youtube.com/watch?v=YW4OtIR6gaM
♪ "Dragon Roost Island" by arthur x medic
https://www.youtube.com/watch?v=g-_BVF2nj9o
♪ ...and selections from a variety of relevant official game soundtracks.
-------- ▼CHAPTERS▼--------
0:00 - Intro
0:21 - 2D Animation
3:22 - Pixel Animation
7:11 - Hybrids
8:40 - Naturalistic 3D Animation
20:43 - Stylized 3D Animation
30:13 - Wrapping Up
#2022 #animation
Head to https://squarespace.com/videogameanimation to save 10% off your first purchase of a website or domain using Coupon Code: VIDEOGAMEANIMATION
Continuing this mini-series looking at The Five Fundamentals of Video Game Animation, as proposed by Jonathan Cooper in his book:
www.gameanim.com
This time we're looking at the fundamental of FLUIDITY, the fundamental that can make or break your game in terms of budget and resource.
MUSIC:
0:46 - Ambient - Grow Up
6:06 - Trailer Music - Grow Home
8:14 - Stage 8 - Sheep Dog 'n Wolf
9:47 - Stardust Speedway [PAST] - Sonic CD
Music not listed is my own music or royalty free music.
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot
How big a height difference is there between Resident Evil's Lady Dimitrescu and Marvel's Spider-Man, and why does that matter? Game animation relies on a secret skeleton for all its movements, and it has a much bigger effect on character design than we might think.
0:00 Lady Dimitrescu and the Secret Skeleton
0:46 Introducing... the rig
1:29 How rigs are used in games
2:29 How size difference changes game development
4:45 Rigs and clipping
6:09 Animation in Overwatch, online games, and Cyberpunk
8:23 Why characters become "standardized"
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I spent almost 1 Year learning game development in Unity, with no prior experience, and here's the entire progress in 6 minutes!
Subscribe for another year!
● Join to get custom emojis and additional perks:
https://www.youtube.com/giedzilla/join
Have you ever tried liking a video? It's pretty cool.
● Download my Games: https://giedzilla.itch.io/
● Twitter - https://twitter.com/GiedzillaTaken
● Watch my other videos
Giedzilla - I Made Runescape, But It's First Person Shooter
https://youtu.be/_aoi2abtzE0
Giedzilla - I Made Game Using the WORST Program
https://youtu.be/Rz-Sk9gJmhg
Giedzilla - I Made an Ultimate Puzzle Game to Trick You
https://youtu.be/Zdc-4SJlOi8
Giedzilla - I Turned Them Into a Boss Battles In My Game
https://youtu.be/5dK0q33_yLg
Giedzilla - How I Made 3D RPG Open World Game in Unity
https://youtu.be/AfKrhayil6k
Giedzilla - How I Made a 2D Game with NO Experience (you can too)
https://youtu.be/CQcB7TwOzWI
Giedzilla - How I Made my First Mobile Game in Unity!
https://youtu.be/xlY6PADG5GU
Giedzilla - I Made a Game You Play with your Voice in Unity
https://youtu.be/7v1b2g2tn8c
● Timestamps
Coming soon
● Description
Almost 1 year ago I started learning game development in Unity. That means I had to learn c#, how to make game assets, and a billion other things. I've made 5 games so far: a 2d hack and slash game, a voice-controlled platformer, a tower builder for androids, a 3d RPG gladiators game, and a 3d puzzle game. How did I do all of that? Well, youtube is full of great game dev videos, and... ok ok, it was brackeys.
● About
Digging deep, huh? I am an indie game developer and self-taught(don't know much) programmer and artist. I make videos about games I make in Unity's game engine, drawing game assets, and everything related to games in general. If you are an epic gamer yourself you should join my journey and be a part of it!
● Music
Intro song : Blitz - Retro Gaming Version [Royalty Free]
Music provided and produced by LonePeakMusic
Link : https://youtu.be/bn-9FFT3KZM
Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://audionautix.com/
#gamedev #unity #giedzilla #makegames #unity3d #rpg
At long last, I'm enjoying this beautiful game and making a video on it!
Hollow Knight is considered a metroidvania, but it's so much more than that, and the beautiful art style just helps separate it further into a true masterpiece.
Follow me on Twitter if you like: @rootayable (you don't have to, just a thought)
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot
Leave a comment on your favourite piece of animation from any game ever!
#HollowKnight #SilkSong
Lana Bachynski is a Lead Animator in R&D at Riot Games. Of course, if we showed you any of that work, we’d have to use the flashy thing on you. Luckily, Lana cut her teeth at Riot on the League of Legends PC team, and she knows a thing or two about animating champs. So sit down and strap up as she shows us how to make Akali go grrr.
The Riot Games Super Art Power Hour is a quarterly, long-form educational segment spotlighting super art and super artists at Riot. For a deeper dive into the game art production pipeline, check out our So You Wanna Make Games?? series.
https://www.youtube.com/watch?v=RqRoX..
Download the K/DA Akali rig and join the January Level Up AnimChallenge at:
agora.community/AnimChallenge
Follow Lana and see more of her adventures in art at:
Twitter: https://twitter.com/latienie
IG: instagram.com/latienie
Website: LanaBachynski.com
Check out the RAT (Riot Animation Team):
Twitch: https://www.twitch.tv/RATanimators
Twitter: https://twitter.com/RATanimators
#leagueoflegends #animation
_____________________________________________
Subscribe to the channel:
YouTube - https://riot.com/3FIOx3k
Follow Riot Games on:
Twitter - https://riot.com/3UoBdFD
Instagram - https://riot.com/3gVbN3K
Facebook - https://riot.com/3TYketZ
We're hiring! Follow LifeAtRiot for updates:
Open Roles - https://riot.com/3Unb61t
LinkedIn - https://riot.com/3DSAnvi
Twitter - https://riot.com/3NwsS09
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making?
=== Before you watch ===
Content warning: Combat, Blood, Fear
=== Sources and Resources ===
- Sources
[1] Game Design Deep Dive: The save system of Alien: Isolation | Game Developer
https://www.gamedeveloper.com/....design/game-design-d
[2] MDA: A Formal Approach To Game Design And Game Research | Research Gate
https://www.researchgate.net/p....ublication/228884866
[3] Dreams And Journeys: An Interview With Jenova Chen | CGMagazine
https://www.cgmagonline.com/in....terviews/journeys-in
[4] The Design of Subnautica | GDC on YouTube
https://www.youtube.com/watch?v=7R-x9NSBS2Y
[5] Making of Resident Evil Village - The Internal Struggle | Resident Evil on YouTube
https://www.youtube.com/watch?v=EIS-TW1XeNg
[6] FTL Questions Answered | FTL Fandom
https://ftl.fandom.com/wiki/Us....er_blog:JAlbor/FTL_Q
[7] Dead Space 2: Jason Graves interview | The Telegraph
https://www.telegraph.co.uk/te....chnology/video-games
[8] Blank Canvas Designing A New Era of Emotional Storytelling Through Games | Games for Change on YouTube
https://www.youtube.com/watch?app=desktop&v=n_RKKuKvAvA
[9] Embracing Push Forward Combat in DOOM | GDC
https://www.youtube.com/watch?v=2KQNpQD8Ayo
[10] Game Design Deep Dive: Rocket jumping in Rocket League | Game Developer
https://www.gamedeveloper.com/....design/game-design-d
[11] Checkpoint Design | Yacht Club Blog
https://www.yachtclubgames.com..../blog/check-point-de
=== Chapters ===
00:00 - Intro
01:33 - What is MDA?
03:37 - Analysing with MDA
05:04 - Fitting Your Vision
08:28 - Other Considerations
10:58 - Conclusion
12:26 - Patreon Credits
=== Games Shown ===
Alien Isolation (2014)
Far Cry Primal (2016)
Call Of Duty: Infinite Warfare (2016)
Bioshock Infinite (2013)
Dark Souls (2011)
Blasphemous (2019)
Hollow Knight (2017)
Nioh (2017)
Super Mario Maker 2 (2019)
DOOM (2016)
Shadow Warrior 2 (2016)
Far Cry 4 (2014)
Titanfall 2 (2016)
Psychonauts 2 (2021)
Watch Dogs 2 (2016)
Signalis (2022)
Metro Exodus (2019)
Resident Evil 2 (2019)
The Last Of Us Part II (2020)
Silent Hill 2 (2001)
Cyberpunk 2077 (2020)
The Legend Of Zelda: Breath Of The Wild (2017)
Far Cry 3 (2012)
God Of War (2018)
Opus Magnum (2017)
Splinter Cell: Chaos Theory (2005)
Until Dawn (2015)
Elden Ring (2022)
The Witness (2016)
Among Us (2018)
Overcooked! 2 (2018)
Persona 5 (2016)
Flower (2009)
Assassin's Creed: Origins (2017)
SOMA (2015)
The Medium (2021)
Little Nightmares II (2021)
Subnautica (2018)
Resident Evil Village (2021)
Batman: Arkham Knight (2015)
Hitman 3 (2021)
Civilization V (2010)
FTL: Faster Than Light (2012)
Florence (2018)
Trombone Champ (2022)
Cuphead (2017)
Splatoon 2 (2017)
Alba: A Wildlife Adventure (2020)
Dead Space (2008)
Journey (2012)
Dreams (2020)
Fortnite (2017)
Platformer Toolkit (2022)
Inside (2016)
Super Meat Boy (2010)
The Callisto Protocol (2022)
The Elder Scrolls V: Skyrim (2011)
Rocket League (2015)
Tomb Raider (2013)
Okami (2006)
Neon White (2022)
Pizza Tower (2023)
XCOM 2 (2016)
Spelunky (2012)
Hi-Fi Rush (2023)
DOOM Eternal (2020)
Shovel Knight (2014)
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
Music by Lee Rosevere - https://leerosevere.bandcamp.com
Music from DOOM OST, by Mick Gordon
How To MASTER Air Roll Control In Rocket League | Thanovic
https://www.youtube.com/watch?v=0_x2UQqQ2mY
Rambo: First Blood Part II © Tri-Star Pictures
=== Subtitles ===
Contribute translated subtitles - https://amara.org/videos/q564TTJbh8w1/
Game development is hard, and in this video I'll tell you why. Make sure to watch the first part of this video, "THIS has never been easier", to get the other side of the coin!
🎓 Learn how to make a JUICY game with my Udemy course 👇
https://shorturl.at/eIT36
or on Skillshare (and get 1 free month!) https://skl.sh/3M2Kim5
Download Core for free: https://bit.ly/MrEliptik-Core
Join the GGJ Core Diversifier Challenge: https://bit.ly/GGJ-Core-2022
🚪The door problem
https://www.gamedeveloper.com/....design/-quot-the-doo
📈Released games on steam
https://www.statista.com/stati....stics/552623/number-
👤 SOCIALS
~~~~~~~~~~~~
💰 One time donation: https://ko-fi.com/mreliptik
💰 Support me on Patreon: https://patreon.com/MrEliptik
🟣 Join us on Discord: https://discord.gg/83nFRPTP6t
🔴 Twitch: https://twitch.tv/mreliptik
🐤 Twitter: https://twitter.com/mreliptik
🎥 TikTok: https://www.tiktok.com/@mreliptik
🖼️ Instagram: https://www.instagram.com/mreliptik
🔗All links: https://bento.me/mreliptik
🎶 MUSICS
~~~~~~~~~~~~
🎵 Jazzhead - VOiD1 Gaming (https://www.void1gaming.com)
🎵 Anthem of Rain - Leave The Country
🎵 Frieden by Ketsa, licensed with permission from the Independent Music Licensing Collective - imlcollective.uk
🎵 Maikaih Beats - Chillflow
🎵 Makaih Beats - Off white
🎵 Action Drums by Scott Holmes Music, licensed with permission from the Independent Music Licensing Collective - imlcollective.uk
CHAPTERS
~~~~~~~~~~~~
00:00 - Intro
00:23 - Core Sponsor
01:43 - Ideas are free
03:17 - Hidden complexity
06:45 - More than making games
10:46 - Conclusion
12:05 - Outro
Support my game design hot takes on Patreon: https://bit.ly/2SwPWDB
VFX plays a very important role in gameplay but it’s not easy to pinpoint exactly how, so let’s clear that up. Let’s talk about what it takes to make good VFX in games…
Relevant Links
----------------------------------
Twitter: https://bit.ly/3wGQ1TR
Discord: https://bit.ly/3wI5ovB
Useful Resources
----------------------------------
https://www.vfxapprentice.com/
https://nexus.leagueoflegends.....com/wp-content/uploa
Visual Effects Bootcamp: Artistic Principles of VFX https://youtu.be/-L2JvngkkWw
Technical Artist Bootcamp: The VFX of Diablo https://youtu.be/YPy2hytwDLM
Video Contents
----------------------------------
0:00 Intro
0:38 VFX Basis
5:28 The Pillars of VFX
10:17 Practical Examples
Footage Used
----------------------------------
https://pastebin.com/WESwFE29
Special Thanks
----------------------------------
Twenty - Producer
TraZox - Co-Editor
Anubius - Community Manager
@simonschreibt
Nikola D
Hannes
Thomas
@Tuatara_VFX
Vlader
Go to https://NordVPN.com/extracredits and use code EXTRACREDITS to get a huge discount on a 2 year plan plus 1 additional month free. It’s risk free with Nord’s 30 day money-back guarantee!
Learn how a VPN works: https://www.youtube.com/watch?v=yCWNRzoQGis
When most folks think of the game designer, they normally think of something akin to the director of a movie. But actually, the role of game designer can mean a few different things, especially in bigger companies where people tend to specialize more. So which kind of game designer are you? Are you someone who dreams up worlds as a content designer? Draw out maps and place spawn points like a level designer? Balance numbers and spreadsheets as a systems designer? Or know how to combine nuanced elements to draw out a very specific feeling, like an experience designer?
*Thanks for participating in this week's discussion!*
Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/....extra-credits-commun
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♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS
♪ Outro Music: "Ruinous Ruins!" by: Ben Briggs - https://ocremix.org/remix/OCR03196
#ExtraCredits #Gaming #GameDesign
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
If you watch GMTK, you might be inspired to turn your passion for game design into an actual career. In this video, I've gathered advice from dozens of designers from around the world to help you land a job in the games industry.
=== Sources and Resources ===
Sources
Design Tests and What to Expect from Them | GDC on YouTube
https://www.youtube.com/watch?v=KSVzg6SEs48
Zachary Preece Portfolio | ZacPreece.com
https://www.zacpreece.com
Daniel Wiedemann's Studio | FieryThings.com
https://www.fierythings.com/en/
Additional Resources
From Student to Designer | Liz England
http://www.lizengland.com/blog..../2014/05/from-studen
Interviewing For Game Design | GDC on YouTube
https://www.youtube.com/watch?v=uUQKbowVsIE
How to Prepare Yourself to be Employed as a Junior Games Designer | Staffs Games on YouTube
https://www.youtube.com/watch?v=tEXzBrF8Rnw
=== Support GMTK ===
Support GMTK on Patreon - https://www.patreon.com/GameMakersToolkit
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
=== Credits ===
Music provided by Music Vine - https://musicvine.com/
BA Games Design & Art - Winchester School of Art | University of Southampton https://www.youtube.com/watch?v=8O_xh-ea-rs
Original footage by Mind The Film
Games Design at Middlesex University | Middlesex University
https://www.youtube.com/watch?v=zf0J8Du3OPI
Full video credits - https://pastebin.com/RedrGxee
== Translation ==
Contribute translated subtitles - https://amara.org/en-gb/videos/c1prdbrrqNLS/
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: https://skl.sh/smeaf03231
Game animation can seem so complex, when in actuality, the methods behind them are super simple, once you understand how it's done.
In this video, we not only uncover the principles of Game animation, but how we can replicate it ourselves!
________________________________________________
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📙Helpful Blender Addons! 📙
✅Ducky 3D Real Time Materials:
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✅Clay-Doh Shader:
https://blendermarket.com/products/claydoh?ref=431
✅Physical Starlight & Sky:
https://blendermarket.com/crea....tors/physical-addons
____________________________________________
🧑🏫 Learn Blender FAST! 🧑🏫
👉Cinematic Lighting In Blender:
https://blendermarket.com/prod....ucts/cinematic-light
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https://blendermarket.com/prod....ucts/intro-to-motion
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♫ Music Credits:
Lud and Schlatts Musical Emporium:
https://www.youtube.com/channel/UCFbt...
*Some of the links in this description are affiliate links that I get a kickback from 😜
#blender #blendertutorial #smeaf
Join me as I critique and give feedback on Nick's profile, portfolio, and resume. If you've been experiencing a difficult time breaking into the industry, this is a chance to learn great knowledge that can land you that dream job.
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For more information about the Animation and Game Art Design program at JCCC, email [email protected], or click on http://www.jccc.edu/academics/....arts-design/animatio
Here's a (slightly belated) list of 2021 games that had amazing animation!
Support New Frame Plus on Patreon!
http://www.patreon.com/newframeplus
-------- ▼LINKS▼--------
PATREON ► http://www.patreon.com/newframeplus
TWITTER ► https://twitter.com/DanFloydPlus
LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8
-------- ▼CREDITS▼--------
Written and produced by Daniel Floyd
Special thanks to:
-Carrie Floyd
-Mark Brown (because I stole his game title pop-up format)
-------- ▼MUSIC▼--------
♪ "Transylvania Sound Machine" by Stemage & Chunkstyle
https://www.youtube.com/watch?v=ga4xGf627u0
♪ "Animal Crossing" by Helynt
https://www.youtube.com/watch?v=XwXOD_-9Y9w
♪ ...and selections from a variety of relevant official game soundtracks.
Ein weiteres Video yaay! Dieses mal zu den unterschiedlichen Hochschulen in Deutschland. Es ist nicht so einfach die staatlich geförderten Hochschulen zu finden, die Studiengänge im Bereich Games, Animation oder Film anbieten, deshalb dachte ich, ich mach mich mal auf die Suche! Entschuldigt erneut die eher mittelmäßige Audio- und Videoqualität. Mein Equipment lässt leider nicht mehr zu... :')
LINKS ZU DEN HOCHSCHULEN:
Berlin:
► https://gamedesign.htw-berlin.....de/bachelor/alles-au
Hamburg:
► https://www.haw-hamburg.de/stu....dium/studiengaenge-a
Hessen:
► https://h-da.de/studium/studie....nangebot/studiengaen
► https://h-da.de/studium/studie....nangebot/studiengaen
etc...
Bayern:
► https://www.hs-kempten.de/info....rmatik/bachelor/game
► https://www.hs-augsburg.de/Ges....taltung/Interactive-
► https://www.hs-augsburg.de/Inf....ormatik/Informatik-B
Baden-Württemberg:
► https://www.hnu.de/studium/stu....diengaenge/bachelors
► https://www.rwu.de/studieren/s....tudiengaenge/mediend
Rheinland-Pfalz:
► https://www.th-koeln.de/studiu....m/digital-games-bach
► https://www.th-koeln.de/studiu....m/film-bachelor_9270
► https://www.hs-kl.de/bauen-und....-gestalten/studienga
► https://www.hs-kl.de/informati....k-und-mikrosystemtec
► https://www.hochschule-trier.d....e/informatik/studium
► https://www.hochschule-trier.d....e/gestaltung/imd/stu
Sachsen-Anhalt:
► https://www.hs-harz.de/medieninformatik → https://www.hs-harz.de/medien-....und-spielekonzeption
Niedersachsen:
► https://f3.hs-hannover.de/stud....ium/bachelor-studien
TIMESTAMPS:
0:00 Abschlussvoraussetzungen
3:21 htw Berlin Game Design
4:28 TH Köln Digital Games
5:06 h_da Animation & Game
6:32 Hochschule Neu-Ulm Game Produktion
7:13 Hochschule Kempten Game Engineering
7:52 Hochschule Kaiserslautern Virtual Design
8:28 HS Ravensburg-Weingarten Mediendesign
9:10 Hochschule Harz Medieninformatik
9:40 Hochschule Augsburg Interaktive Medien
10:25 Outro + Bloopers
Tag zu den Link Köpfen xD: https://www.clipartmax.com/mid....dle/m2i8N4m2K9m2b1b1
This is a reworking of my original video which I wasn't entirely happy with, so please enjoy this improved, concise version.
Let's look at some ways to animate a 2D fighting game!
MUSIC USED:
0:02 - Morrigan's Theme - Marvel v Capcom
0:50 - Whiling the Hours Away - Skullgirls
1:29 - A Road in Kyoto - Street Fighter III 3rd Strike
4:31 - Strange Sunset - Street Fighter EX3
6:10 - Precious Heart - Street Fighter III 3rd Strike
6:36 - Custom piece of music by myself
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot
Follow me on Twitter for awesome stuff @rootayable
#VideoGameAnimation #Skullgirls
In this 2021 Game Career Seminar talk, Tyriq Plummer gives an overview of the basic skills for 2D character animation in games, providing examples from his own career's work as well as other prominent 2D games.
Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-pric....es/?_mc=blog_x_gdcsf
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