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Watch more How to Do Stop Motion Animation videos: http://www.howcast.com/videos/....514869-Claymation-Ba
So you can create stop motion animated films with so many different types of materials. I think one of the most effective materials to use, of course, would be clay. And clay is a great great material for stop motion animation because it's so easy to change the form of clay. When animating with clay, you would apply the same rules you apply when you are animating with found objects. You would do things in small increments.
So we have a ball of green clay here, set up with our camera pointing down to it. We're lighting with this little clip light. We have our computer, with which we'll take pictures of the clay by hitting the space bar. And we'll move our clay a little bit. We could also, not just move it, we can change it. I'm moving the clay a little and I'm taking my thumbs and pressing it a little bit flat. Taking a picture. Move it. Flatten it. Take a picture.
It's great to take your time with your animation. Don't rush through. There's that sound. I'm going to flatten it out a bit more. Take a picture. Maybe we'll start to flatten it and split it as well. We're going to go in here.
I'm just using my fingers to press into the clay and make these changes. I'm going to go ahead and start to really separate it. Take a picture. This is something that you want to happen gradually, in small increments, not necessarily all at once. A little more. Picture. Move it a little more. I'm pinching and breaking the clay in the middle just a bit. And there's a moment right before it's going to snap.
And now these separate pieces will fly out of the frame.
Something you will notice is that the clay will leave behind a little bit of clay sometimes, or a little bit of oil. And that's OK. If you prefer not to have that oil left behind, you can animate on a wipeable surface, a dry erase board, a piece of plexiglass. In this case, you will see a little of that oil because we are animating on paper.
Now that those pieces have gone completely out of the frame, I'll take a few more pictures, and we'll play our film.
And that's just a very very basic approach to animating with clay. There's a lot you can do with the clay.
That's just a start.
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In this indie game devlog™, we're taking a look at a simple feature that allows us to easily change the appearance of our characters - without the need to recreate every animation.
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A LOT of good game animation happened last year.
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Check out Richard Lico's Quill animation demonstration! ► https://www.youtube.com/watch?v=F-74wntCctw
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------- ▼PLAYLIST▼-------
Watch the whole series! ► https://www.youtube.com/playli....st?list=PLugegG07di3
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-------- ▼CREDITS▼--------
Written and produced by Daniel Floyd
Special thanks to:
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-------- ▼MUSIC▼--------
♪ "Dopamine Road" by RoBKTA
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♪ "Dragon Roost Island" by arthur x medic
https://www.youtube.com/watch?v=g-_BVF2nj9o
♪ ...and selections from a variety of relevant official game soundtracks.
-------- ▼CHAPTERS▼--------
0:00 - Intro
0:21 - 2D Animation
3:22 - Pixel Animation
7:11 - Hybrids
8:40 - Naturalistic 3D Animation
20:43 - Stylized 3D Animation
30:13 - Wrapping Up
#2022 #animation
After years of hiatus, I've managed to scrape another video together:
GODZILLA vs KING GHIDORAH
Godzilla confronts one of his most formidable foes in a city and plans to wipe this parasitic alien from the planet before it causes more havoc.
Music "Calm Before the Storm" by Aaron Spencer
Characters created and owned by Toho Co., Ltd.
I animate all my characters in Maya right now, despite learning Blender and other 3D tools. Let's talk about why!
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Engineer Dave Sieg has spent the last 20 years preserving the only working Scanimate, an analog motion graphics machine that was the staple of film/tv animation in the 70's and 80's. Dave discusses the technical and cultural impact of the Scanimate and what the future holds for this iconic machine.
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From the first time Georges Melies shot the moon’s eye out with some over-powered artillery, the visual effects of movies have helped filmmakers like Geroge Lucas take us to new worlds, helped Stanley Kubrick visualize our most far-reaching dreams, and helped filmmakers like James Cameron, and John Carpenter bring our greatest fears and impossible creatures to life.
For over a century, special effects have helped Hollywood realize impossible visions. Now, computers, pixels, and CGI have become the dominant force in vfx, but in this movie list, we’re talking about the old-school art of practical effects. This is for sure going to be a long one. So get ready for a fascinating VFX breakdown or two or ten, because we’re going to take a deep dive into the behind the scenes magic of some of your favorite action movies, sci fi movies, and horror movies with CineFix’s Top 10 Practical Effects of All Time.
The Picks:
10 - Body Horror - An American Werewolf in London (1981) - dir. John Landis
9 - Animatronics - Jurassic Park (1993) - dir. Stephen Spielberg
8 - Forced Perspective - Lord of the Rings: The Fellowship of the Ring (2001) - dir. Peter Jackson
7 - Rotating Sets - Inception (2010) - dir. Christopher Nolan
6 - Motion Control - Star Wars: Episode IV - A New Hope (1977) - dir. George Lucas
5 - Creatures - The Thing (1982) - John Carpenter
4 - Stop Motion Animation - Jason and the Argonauts (1963) - dir. Don Chaffey
3 - Everything and the Kitchen Sink - Terminator 2: Judgment Day (1991) - dir. James Cameron
2 - Ship Design - 2001: A Space Odyssey (1968) - dir. Stanley Kubrick
1 - The Birth of Practical Effects - A Trip to the Moon (1902) - dir. Georges Méliès
Movie List Credits:
Written and Produced by Michael Calabro
Voiced by Clint Gage
Edited by Randi Redmon
Animation and Graphics by Casey Redmon
Eight years ago, we published our first version of Top 10 Practical Movie Effects of All Time. We decided it was time to revisit that list, and we hope you enjoy it.
For more tangentially related CineFix - IGN Movies and TV, be sure to subscribe AND check these out!
Top 10 Satires in Film History | A CineFix Movie List
https://www.youtube.com/watch?v=EW7IOdSU5zg
Slow Motion to Speed Ramps: 5 of the Best Shots of All Time | A CineFix Movie List
https://youtu.be/fe6x1h8dZlY
Top 10 Independent Movies of All Time | A CineFix Movie List
https://youtu.be/VSiERa2Cp_E
Director/Editor Joey Scoma is here to talk to you about something simple: cuts and transitions. Except... there are so many different kinds!! In this video essay, Joey lists and defines the different cuts and transitions available to you as an editor, with examples from classic and modern films. It's up to you to decide when and why you'd use them!
What movie is that clip from?! Just turn on Closed Captioning!
Written and edited by Joey Scoma
Assistant edited by Sean Przano
Joey can answer your editing questions directly here in our forum!
http://j.mp/CutsTransitions101
Want to know more about secrets cuts and the art of editing? Check out these cool videos that we love:
The Film Theorists - Birdman Secret Edits You Probably Missed:
https://www.youtube.com/watch?v=FthEJGR61c8
The Cutting Edge - Full Documentary:
https://www.youtube.com/watch?v=pKKS5ohFo2I
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Thanks to Max Pears for guest writing this episode!
When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade!
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When I was a kid, I sent my original super hero to Marvel Comics and Stan Lee! How did they reply?
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Woody Woodpecker is an animated cartoon character, an anthropomorphic red-headed woodpecker who appeared in theatrical short films produced by the Walter Lantz animation studio and distributed by Universal Studios.
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I share my process for creating a traditional animation cel painting.
*This video was re-uploaded because of a video encoding error*
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