Blender Modeling Introduction: How to create 3D objects
Blender 3D modelling tutorial, including an introduction to the Blender interface, 3D viewport navigation, and building an object with precise measurements using the extrude, bevel, loop cut and Boolean tools. Blender is available from: https://www.blender.org
A follow-up video covering surface materials and rendering is now here: https://www.youtube.com/watch?v=srogwyiO2mI
The bracket built in this video forms part of the project in my previous "PicoMite VGA" video here: https://www.youtube.com/watch?v=kZaWYgIYgd8
The keyboard shortcuts and other controls included in this video are as follows:
Undo -- Ctrl-z (standard Windows key)
Rotate in increments -- hold down Ctrl whilst dragging rotate axis.
Grab (free move) -- g
Tools menu -- either SPACEBAR (if this option was selected in the initial Quick Setup), or SHIFT-SPACEBAR. Note that this setting can be changed in “Preferences” by selecting “Keymap” and “Spacebar Action”.
Object/Edit mode (toggle) -- TAB
Select multiple vertexes, edges or faces -- hold SHIFT whilst selecting.
Transform panel (toggle) -- n
Frame selected -- / (forward slash)
Maximize current area (toggle) -- Ctrl-SPACEBAR
Select a view in 3D viewport -- the key below Escape: tilde on a US layout
Quad view in 3D viewport -- Ctrl-Alt-q
X-Ray view toggle -- Alt-z
Toolbar (toggle) -- t
Apply transformations -- Ctrl-a
Duplicate -- SHIFT-d
Join selected objects -- Ctrl-j
Axis constrain -- press x, y or z to limit motion to that axis, for example following a duplicate, or when using grab (g).
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Chapters:
00:00 Introduction
01:12 Blender Basics
13:29 A Specific Build
14:52 Workspace & interface
20:35 Back to the build!
33:11 Export STL for 3D printing
34:25 Wrap
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